Wexel
WEXeL
A SURLY AND SALLOW GUARDSMAN
AGE
BIRTHSIGN
BLOODTYPE
43
D
Cancer
AB
BIRTHPLACE
Deeping Ness
LORE
A tall, ungainly man with a surly disposition and sallow, sunken skin working for the Borzoi Syndicate.
APPEARANCES
Episode IV - 1st Appearance
CLASS
Guardsman
LEVEL
HP
MP
29
554
102
EQUIPMENT
RIGHT HAND
LEFT HAND
HEADGEAR
Glaive
Skean
~ Empty
Glaive
A sharp knife posted at the end of a long pole, commonly carried by guards and sentries.
ATK: 31 DEF: 10 SPR: 0 INT: 0
Skean
A short, double-edged knife. Small enough to be kept in a boot or belt. Common among thieves and outlaws.
ATK: 22 DEF: 0 SPR: 0 INT: 0
NAME PRONUNCIATION
{WEK-suhl}
ABILITIES
OFFENSIVE ABILITY
DEFENSIVE ABILITY
PASSIVE ABILITY
Flash Stab
Backstep
Taunt
BODYGEAR
ACCESSORY
Guardsman’s Tunic
Mountainshine
PULSE BREAK
Windsweep
Guardsman’s Tunic
A roughspun green and tan colored tunic, worn by the members of a certain outfit seeking to remain anonymous.
ATK: 0 DEF: 26 SPR: 0 INT: 0
Mountainshine
A high-proof whiskey distilled in the mountains north of the Crowlands.
+ Raises ATK 50% and lowers Accuracy 50% for 3 turns
Flash Stab
Fighting with a polearm is an art in and of itself, but those less trained in its intricacies will simply point and stab, as fast as possible.
MP: 8
Backstep
Wexel prefers to keep as much distance as possible between himself and his opponent.
MP: 11
+ Raises Evasion 25% for 3 turns
Taunt
Wexel is as foul mouthed as any sailor, from the Sardonyx to the Inner Sea.
MP: 6
+ Draw opponents’ attacks for 3 turns
Windsweep
Wexel claims that he can swing his glaive as fast as the wind. + Inflict heavy “Wind” elemental damage and add 50% “Wind” elemental damage to all attacks for 3 turns