Neff
NEFf
MECHANIST AT DUKE'S AEROSERVICE
AGE
BIRTHSIGN
BLOODTYPE
47
G
Libra
A
BIRTHPLACE
Howleaf
CLASS
Mechanist
LEVEL
HP
MP
33
586
211
ABILITIES
OFFENSIVE ABILITY
DEFENSIVE ABILITY
PASSIVE ABILITY
PULSE BREAK
Backward Lunge
Cower
Balance
Whirlwind
EQUIPMENT
RIGHT HAND
Copper Mallet
LEFT HAND
Brace and Bit
HEADGEAR
Mechanist’s Goggles
BODYGEAR
Striped Overshirt
ACCESSORY
Toolbelt
NAME PRONUNCIATION
{nef}
Striped Overshirt
A heavy long-sleeved shirt that protects against the heat and sharp edges found inside an aeroship’s engine.
ATK: 0 DEF: 16 SPR: 0 INT: 0
+ 50% “Fire” protection
Toolbelt
A sturdy leather belt to carry all manner of tools and fasteners for the job.
+ increases inventory space by 25
Backward Lunge
Due to his accident, Neff is unable to attack an opponent head-on, but a backward lunge can usually do the trick.
MP: 15
Cower
Despite his gruff demeanor, Neff isn’t above cowering in the corner.
MP: 8
+ 50% increase to defense and 10% HP recovery for 3 turns
Balance
Life with a wooden peg-leg has taught Neff a thing or two about balance.
+ 20% chance to avoid attacks
Whirlwind
Spinning round and round on his wooden leg, Neff can bring down a whirl of wind to knock his opponents off their feet.
+ Deals heavy “Wind” elemental damage
Copper Mallet
A hammer found in any mechanist’s toolbox. Sometimes a good whack is all it takes to get an old rig running again.
ATK: 41 DEF: 0 SPR: 0 INT: 0
Brace and Bit
A drilling tool used by mechanists when working on the outer wooden hull of an aeroship.
ATK: 25 DEF: 0 SPR: 0 INT: 0
Mechanist’s Goggles
A sturdy pair of goggles that not only protects the eyes from dirt and debris, but also against blinding light.
ATK: 0 DEF: 0 SPR: 14 INT: 0
+ nullifies “Blind” status
APPEARANCES
Episode III - 1st Mentioned