Mackenry
MACKENRY
MECHANIST AT DUKE'S AEROSERVICE
AGE
BIRTHSIGN
BLOODTYPE
62
J
Capricorn
AB
BIRTHPLACE
Briah
LORE
A rather amicable mechanist at Duke’s Aeroservice, also known as “Mack”. An old friend of Duke’s, he has maintained the boss’ personal aeroships for years. He’s also one of the only people Doe might call a friend.
CLASS
Mechanist
LEVEL
HP
MP
46
612
257
ABILITIES
OFFENSIVE ABILITY
DEFENSIVE ABILITY
PASSIVE ABILITY
PULSE BREAK
Righty Tighty
Lefty Loosey
Good Spirits
Sparking Finial
EQUIPMENT
RIGHT HAND
Spikemaul
LEFT HAND
Drawknife
HEADGEAR
Mechanist’s Goggles
BODYGEAR
Workman’s Galluses
ACCESSORY
Wye Level
NAME PRONUNCIATION
{MAK-en-ree}
Mechanist’s Goggles
A sturdy pair of goggles that not only protects the eyes from dirt and debris, but also against blinding light.
ATK: 0 DEF: 0 SPR: 14 INT: 0
+ nullifies “Blind” status
Spikemaul
A heavy hammer used for driving large fasteners, or spikes, into aeroship frames.
ATK: 75 DEF: 12 SPR: 0 INT: 0
Drawknife
A small handheld tool useful for shaping some of the finer wood details on an aeroship’s hull.
ATK: 22 DEF: 0 SPR: 0 INT: 0
Wye Level
A useful tool for maintaing straight lines while affixing parts to an aeroship’s hull.
+ 10% increase to Accuracy
Righty Tighty
Though jovial, Mackenry packs a mean right hook.
MP: 23
Lefty Loosey
Younger scrappers often forget to protect the body when it comes to fisticuffs.
MP: 14
+ 25% increase to DEF for 3 rounds
Good Spirits
All it takes is a hackneyed quip or a sturdy hand on the shoulder to keep the men in good spirits.
+ 20% resistance to status ailments for party for 3 turns
Sparking Finial
Smashing steel against steel results in a blinding flash of sparks.
+ Deals nonelemental damage and 50% chance to Blind enemies
Workman’s Galluses
A pair of heavy duty trousers held up by suspenders to keep them from being dragged down with tools.
ATK: 0 DEF: 40 SPR: 0 INT: 0
+ 5 increase to inventory
APPEARANCES
Episode IV - 1st Mentioned